Bloom is a first-person shooter inspired by Doom with high action and music
Enter the stimulating world of BLOOM, where you face deadly waves of plant-based enemies in an engaging ARENA or a thrilling GREENHOUSE! Each level is full of action that will keep you on the edge, the game is full of colors, plants....and enemies. As the enemies increases in amount, you must than be ready with your skills at maximum.
Armed with an effective rifle and a strong shotgun, you will need to face the strong enemies who is ready to attack you at any time. You will need to put your quick thinking and fast movement to the test to dodge these enemies. There might be tight spaces or even high jumps where you can outrun the enemies and gun them down!.
Pickups
My biggest contribution to the game was the pickups. I created scripts for collecting, rotating, and moving all pickups up and down. I also created VFX effects for the pickups(except the yellow filter) and the guns.
PickupType
Another script I made was called "PickupType" where in this script I create the different types of pickups that then could be assigned in the blueprint
HealthPickups
For this script, I made it so that when the player collides with pickup type "Health" it will do this code and heal the player also the object will destroy itself (Note I did not make the "
PickupSound" and " registeredSpawner" lines of code at the bottom)